Eventually, announcements of the game being pushed back were announced for 2016 and eventually the game was said to be coming in 2017. On August 13, 2014, a year later the game’s first screenshots were released and the title was said to be available in 2015 for the PC, Mac, PS4, Xbox One, iOS and Android platforms. In the summer of the following year, on 21 August 2013, the company announced that the game had taken the next step forward and gone into production. On November 26 of 2012, Microids announced on their social media accounts that official development on Syberia 3 had started. Sokal also said the game would need a brand new engine because using the same one the first two titles used would lead to failure in the commercial sector. Sokal said he wanted to make Syberia 3 look like Assassin’s Creed games but the budget would be very large for that undertaking. Microids took the unusual step of asking its fans to email Sony in order to convince the larger company there was enough demand for Syberia 3 to force the game to that platform.ĭuring an interview in February 2011, Benoît Sokal announced that work on the game had not even begun because the studio didn’t have the kind of money he had claimed he needed. Shortly after the announcement that the project was real, the company said it was going to have to push back the 2010 release date because negotiations with the writer behind the first two games in the series, Benoît Sokal were hitting a few difficulties. Later in April of 2010, the company announced they were going full steam ahead with a PC version but that problems with Sony were making a PS3 version unlikely. The development team said they wanted to release this game as a as a real-time 3D adventure. On 1 April 2009, the series’ developer and publisher, Microids announced that Syberia 3 was officially in development and the game was being looked at as a June 2010 release on the PC and the PS3.
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